
The sell value of an AR-15 is $150 regardless of whether it’s full of ammo or dry by spending a free weapon’s ammo, you’re saving yourself money that you would’ve spent replenishing another gun. Before selling them, though, get the most out of these freebies by using their ammo. as powerful and the impact did not do quadruple damage to Scrakes like the RPGs did. Low-tier weapons like the pump shotgun have a chance of spawning on maps, and they’re basically free money. Killing Floor 2 also added the ability for weapons to be upgraded. Most weapons tilt upward when reloading, but you can aim downward as you’re loading in more rounds to compensate.

Some key guns, like the Medic’s class pistol, or the melee weapons the Berzerker carries, don’t have an attached lamp. Considering how much emphasis KF2 places on making headshots (especially on higher difficulties), being able to clearly see zed skulls is essential.Įven if you don’t have an immediate need for light, consider that your teammate might flashlights don’t render just for you, your teammates can see them too. Many map areas have lighting that grenades and general combat can destroy, and as you plow through more waves, illumination becomes a factor in firefights. For this reason, I wouldn’t recommend selling the Medic’s starter pistol-it’s only worth $100, and the extra two shots of healing it grants can be handy. Unequipped weapons recharge in the background. In big fights, rapidly swap between these guns to heal teammates as quickly as possible. Every Medic weapon has an individual, rechargeable “battery” for its healing dart ability. Thats why people like to close the distance on a scrake before firing, because the explosion can be a major hinderance, also the smoke the explosion kicks up can make the second rocket hard to follow up because you might 'lose' where the scrake is.Above: The late rounds of a successful Hell on Earth run during the KF2 Early Access beta.

Now in terms of the actual explosion, to the scrake you are dealing with, doesnt matter, its the zeds around it that the explosion deals with, if it's trash zeds? perfectly fine, but if it's another Scrake or an FP? your highly likely to rage them.

Long range means the takedown is harder to pull off and you are liable to miss, but you get more chances to succeed before you start taking damage. The distance you are from the Scrake matters not, neither does the explosive damage.Ĭlose range means it's easier to hit the target, but also means you are certain to take a hit or 2 if you mess up. With the following critera, 6 man HoE Rank 25 Demo.ġ magnum shot the head followed by an RPG to the head will kill a scrake.Ģ RPG's to the head will also kill a scrake.
